New: Football Edition for Madden NFL 27

Pro football · College football · Baseball

Run your franchise like a real front office.

A simple 4-tab Scouting Report & Roster Manager for franchise mode. Football (Madden NFL 27) is live now, with College Football 27 and MLB The Show 26 editions on the way. Excel and Google Sheets, built for players who actually rebuild.

Tabs
4
Sports
3
Seasons

What's inside

Four tabs, one front office

Scout once and it flows everywhere: your reports feed the depth chart, and your notes carry from season to season. Here's exactly what's on every tab, with real samples.

  • 01

    Start Here

    Quick start, the grading scale, and a legend for every field so you can be scouting in two minutes.

    • A 6-step setup checklist — name your franchise, set the year, pick your team, and you're live
    • The 1-5 potential scale spelled out in plain language, with what each grade means for playing time
    • A colour legend: blue cells are yours to type in, grey cells calculate themselves
    • A worked example player you can delete once you've seen how a full report fills in

    Sample — grade scale

    5 - Cornerstone
    Build around him. Extend early.
    4 - Starter
    Locks a starting spot within two seasons.
    3 - Rotational
    Useful depth, replaceable.
    2 - Camp body
    Cut candidate unless he jumps.
    1 - Pass
    Don't spend a pick or a snap.
  • 02

    Scouting Reports

    One detailed report per player: attributes, dev trait, a 1-5 potential grade, strengths, weaknesses, and your verdict - all with dropdowns.

    • Room for 200+ players, one row each, so a whole draft class and your roster fit in one tab
    • Position-aware attribute columns (speed, acceleration, awareness, block shed, route running, and more)
    • Dev trait dropdown - Normal, Star, Superstar, X-Factor - and an age/experience field
    • Free-text strengths, weaknesses, and a one-line verdict you'll actually re-read in year six
    • Conditional formatting flags any player whose potential grade outruns his current rating

    Sample report - WR, rookie

    Overall / Age
    74 OVR - 22
    Dev trait
    Star
    Top traits
    94 SPD - 91 ACC - 88 Deep Route
    Weakness
    Catch in traffic (68), press release
    Potential
    4 - Starter
    Verdict
    Slot now, WR1 by year 3. Extend before the jump.
  • 03

    Roster & Depth Chart

    Type a name and his rating, grade, and verdict pull in automatically from your scouting reports.

    • Full offence, defence, and special-teams depth chart with starter through 4th string
    • Lookup formulas pull rating, age, dev trait, grade, and verdict from tab 02 - no re-typing
    • Contract year and cap-hit columns so you can see the roster and the bill in one view
    • Automatic position-count check so you never walk into a season two linebackers short
    • A holes list that surfaces every spot where your starter grades 2 or lower

    Sample - depth at RB

    RB1
    84 OVR - age 25 - Star - grade 4
    RB2
    76 OVR - age 23 - Normal - grade 3
    RB3
    68 OVR - age 29 - Normal - grade 2
    Flag
    RB3 is a cut candidate - draft or sign depth
  • 04

    Season Notes

    A decision log that carries across seasons, so you remember why you cut, kept, or traded anyone.

    • One dated row per decision: signed, cut, traded, extended, drafted, injured
    • Season and week fields so the log sorts itself into a franchise history
    • A reasoning column - the part you forget three seasons later
    • Outcome field to revisit whether the call was right, and a filter by player or season

    Sample - log entries

    Y2 W6 - Trade
    Sent 2nd + LB2 for 24yo edge. Needed pass rush.
    Y2 offseason - Cut
    Aging RB3, $4.1M. Freed cap for OL.
    Y3 draft - Pick
    WR at 41. Graded 4, best on the board.
    Y4 - Outcome
    Edge trade: 12 sacks, worth the pick.

Beat the team in front of you.

Opponent Game Plans

Members only

Printable defensive call sheets built for a specific opponent — not generic tips. Made for Madden NFL 27 franchise mode, with new opponents added throughout the season.

First up: the Super Bowl champion Seahawks.

  • 01

    Formation Counters

    Every opponent formation mapped to your 1st call, change-up, and blitz option - plus their most dangerous play out of it.

    • Their full formation list, ranked by how often they actually line up in it
    • Three calls per formation: base, change-up, and pressure
    • Their most dangerous play out of each look, and the tell that gives it away

    Sample - Gun Bunch

    1st call
    Cover 3 Sky - buzz the flat
    Change-up
    Cover 2 Invert, drop the hook
    Blitz
    Nickel Double A Gap, spike one
    Danger
    Bunch flood - eyes on the outside release
  • 02

    Run Concept Counters

    Gap fits and line slants for the runs this opponent actually leans on.

    • Concept-by-concept: inside zone, outside zone, duo, counter, draw
    • Line slant or pinch call plus the run-fit assignment that plugs the gap
    • Which of their backs gets which concept, and on which downs

    Sample - outside zone

    Front
    Pinch, slant to the tight-end side
    Fit
    Contain edge with the LB, don't crash
    User
    Play the cutback lane, not the ball
    Tell
    Wide split from the H-back
  • 03

    Pass Concept Counters

    Coverage calls and the pre-snap tells that give the concept away.

    • Their money concepts listed by frequency, not by theory
    • Best coverage call against each, plus a second option if they adjust
    • Pre-snap tells: motion, splits, back alignment

    Sample - mesh

    Coverage
    Man match with a hook defender sitting
    Backup call
    Cover 6 - take away the sit route
    User
    Play the low crosser, not the QB
    Tell
    Two-man motion into a tight split
  • 04

    Down & Distance Defaults

    Your go-to call for every situation, decided before the chains move.

    • A default call for 1st & 10, 2nd short, 2nd long, 3rd short, 3rd medium, 3rd long, 4th down
    • One alternate per situation so you're not showing the same shell every snap
    • Their tendency percentage in each situation so you know what you're defending

    Sample - third downs

    3rd & 1-3
    Goal-line personnel, plug the A gaps
    3rd & 4-7
    Cover 3 Match, rush 4
    3rd & 8+
    Dime, 5-man pressure, cap the sticks
    Their tendency
    Pass on 78% of 3rd & 4+
  • 05

    Personnel Grouping Matches

    What to line up against each of their personnel packages.

    • Their 11, 12, 21, and empty usage rates
    • Your matching package for each, with the substitution named
    • Who to shadow and who you can leave one-on-one

    Sample - vs 11 personnel

    Package
    Nickel, big slot on the TE
    Sub
    Fast LB in for the run stuffer
    Shadow
    Their WR1 - bracket on 3rd down
    Leave alone
    WR3 - single high is enough
  • 06

    Red Zone Defense

    Calls broken out by yard line, because the 18 and the 3 are different games.

    • Separate call sets for 20-11, 10-6, and 5-goal
    • Fade and corner-route answers plus a goal-line pressure
    • Two-point conversion call, decided in advance

    Sample - 5 to goal

    Base
    Goal-line, press everything
    Fade answer
    Cover 2 with the safety over the top
    Pressure
    Overload the tight-end side
    2-pt
    Man press, user the middle
  • 07

    2-Minute / Late-Game Calls

    Clock-aware calls for the drive that decides it.

    • Calls by time and score: up 4, up 8, tied, down late
    • Sideline and boundary rules to keep the clock running
    • When to rush three, when to bring pressure, and when to burn a timeout

    Sample - up 4, 1:40 left

    Shell
    Cover 4 drop, no big play
    Rush
    Four, no blitz until 3rd down
    Sideline
    Squeeze the boundary, force the middle
    Timeout
    Save it - use only to fix a bad personnel match

Includes the pre-game 3-read prep and a 4-step pre-snap sequence so you never freeze at the play-call screen.

Know the team you're playing

New

CFB 27 Scouting Guide

Opponent-by-opponent scouting for College Football 27 dynasty mode. Personnel, tendencies, and the exact answers that beat each school — plus printable defensive call sheets and a recruiting board for your own dynasty.

Team scouting reports

  • Personnel
  • Offensive Tendencies
  • Defensive Tendencies
  • How to Beat Them

7-section game plans

  • Formation Counters
  • Run Concept Counters
  • Pass Concept Counters
  • Down & Distance Defaults
  • + 3 more, printable

My Dynasty tracker

Log your school and season, then track recruits by star rating, status, NIL notes, and priority.

Not affiliated with EA Sports, the NCAA, or any university.

Choose your sport

Three editions, same system

Each edition is tuned to its game's ratings, traits, and positions.

Available now

Football

Madden NFL 27

Built for Madden franchise mode: dev traits, position archetypes, and rookie evaluation.

Get it — $15
Coming soon

College Football

College Football 27

Dynasty-focused: recruiting classes, redshirt tracking, and year-over-year development.

Pre-order

Baseball

MLB The Show 26

The deepest edition: 10 tabs covering scouting, prospect grades, drafts, rosters, budgets, trades, game-day calls, season logs, and reference data.

Pre-order — $15
Pre-order · ships for MLB The Show 26

Baseball edition

A complete 10-tab workbook for MLB The Show franchise mode

The deepest baseball edition yet: scouting, prospect grades, drafts, rosters, budgets, trades, game-day calls, season logs, and reference data — all tuned for MLB The Show 26. Pre-order now at the launch price of $15 and your download unlocks in the members area the day it ships.

01

Start Here

Quick start, the 20-80 scouting scale translated to MLB The Show ratings, and a legend for every field so you can be scouting in two minutes.

  • The 20-80 scale mapped directly onto The Show's 0-99 ratings, tool by tool
  • Setup checklist: franchise year, org name, affiliate names, and budget starting point
  • Field legend - blue = you type, grey = calculated, amber = needs a decision
  • One filled-in example hitter and pitcher to copy from, then delete

Sample - scale translation

80 grade
Elite, best in the league (approx. 85-99 in game)
70 grade
Plus tool, All-Star (approx. 75-84)
50 grade
Average big leaguer (approx. 60-69)
40 grade
Below average - platoon or bench
20 grade
Non-factor at this level
02

Scouting Reports

One detailed report per player: contact, power, vision, discipline, fielding, arm, speed - or velocity, control, break, stamina, and pitch mix for pitchers - plus a 1-5 potential grade and your verdict.

  • Separate hitter and pitcher report layouts so you're never scoring a starter on power
  • Left/right splits, plate discipline, clutch, and durability fields
  • Pitch mix rows: pitch type, velocity, break, and control for up to six pitches
  • Potential grade, injury risk, and a plain-language verdict per player

Sample report - SP prospect

Line
21yo RHP - AA - 68 OVR
Stuff
FB 96 / Slider 72 break / Change 61
Control / Stamina
55 - 61
Weakness
Third pitch, walks under pressure
Potential
4 - No. 2 starter ceiling
Verdict
One full AA season, then call him up in September.
03

Prospect Grades

20-80 overall tools, future value, risk score, ETA to the majors, and a quick read on which prospects are ready to jump.

  • Present and future grade per tool, side by side, so growth is visible
  • Future value number, risk tier, and ETA year for every prospect
  • Auto-sorted org top 30 - the list rebuilds itself as you update grades
  • Ready-now flag when a prospect's grades pass your current big-league starter

Sample - org top 3

1. SS, 20
FV 60 - risk high - ETA 2028
2. RHP, 23
FV 55 - risk medium - ETA 2027
3. CF, 22
FV 50 - risk low - ETA now (ready flag)
04

Draft Board

Rank and track every draft class: high school, college, international, bonus demands, signability, and your final board.

  • Pre-draft board with your rank, their rank, and the gap - your value picks in one column
  • Source split: high school, college, international free agents
  • Bonus demand, signability read, and budget remaining after each pick
  • Post-draft results column so you can grade your own class two seasons later

Sample - board rows

My 4 / Their 11
College C - signable - $2.1M ask
My 9 / Their 6
HS SS - tough sign - overslot
Pick 22 result
Took the C. Bonus pool left: $1.4M
05

Roster & Depth Chart

MLB, AAA, AA, A+, A, and rookie rosters with overall, grade, verdict, and role - all pulling from your scouting reports.

  • Six affiliate levels, each with its own lineup, rotation, and bullpen
  • Lookups pull rating, age, grade, and verdict from the scouting tab automatically
  • 40-man and option-year columns so nobody gets lost off the roster
  • Blocked-prospect flag when a top prospect sits behind a locked-up starter

Sample - MLB infield

1B
82 OVR - 28 - grade 4 - signed thru Y5
2B
71 OVR - 33 - grade 2 - upgrade target
SS (AAA)
68 OVR - 21 - grade 5 - blocked flag
06

Contracts & Budget

Salaries, years remaining, arbitration clocks, option years, service time, and luxury-tax tracking so payroll decisions are clean.

  • Payroll by year with commitments rolling forward automatically
  • Arbitration and service-time clocks per player, plus club/player options
  • Luxury-tax line with room remaining calculated live
  • Extension planner: what a deal now costs versus waiting a season

Sample - payroll snapshot

Committed Y1
$148.2M of $170M budget
Room
$21.8M - under tax line
Arb cases
3 players, est. $14M total
Options
1B club option Y3 - $18M, likely decline
07

Trade Tracker

Incoming and outgoing offers, surplus value, blocked prospects, and a final verdict on whether to pull the trigger.

  • One row per offer with everything in and everything out
  • Surplus-value read on both sides so lopsided deals stand out
  • Blocked / expendable tags pulled from your depth chart
  • Accept, decline, or revisit verdict with a note on why

Sample - offer

Out
AAA SS (FV 60, blocked) + A+ RHP
In
27yo controlled CF, 84 OVR, 3 years left
Value read
Slight overpay, fills the only real hole
Verdict
Accept - contending window is now
08

Game-Day Call Sheet

Lineup notes, bullpen roles, pinch-hit targets, defensive replacements, and late-inning matchups for the games that matter.

  • Printable one-pager: lineup, bench, and bullpen with roles assigned
  • Handedness splits so pinch-hit and matchup calls are pre-decided
  • Bullpen usage tracker - who threw, how many pitches, who's unavailable
  • Late-inning defensive replacement plan by inning and lead size

Sample - late innings

7th, up 2
Setup RHP - avoid vs their LH 3-4-5
8th vs LHH
LH specialist, then double switch
Pinch-hit
Bench RH .310 vs LHP - hit for the 8 spot
Defence
Swap LF for plus glove with a lead
09

Season Log

A decision log across seasons: call-ups, option years, injuries, service time, and why you kept or dealt anyone.

  • Dated entries by season and month, sortable into a full franchise history
  • Categories: call-up, demotion, injury, IL stint, signing, trade, release
  • Reasoning and outcome columns so you can audit your own decisions
  • Per-player filter to pull one prospect's whole development path

Sample - entries

Y1 Jun - Call-up
SS from AAA, service clock starts
Y1 Aug - Injury
SP2 elbow, 6 weeks, rotation reshuffled
Y2 Mar - Extension
CF, 5yr - bought out arb years
Y3 - Outcome
CF extension is now team-friendly
10

Reference

Attribute definitions, rating scales, position abbreviations, formula cheat sheet, and a quick lookup for everything else.

  • Every attribute defined in one line, hitter and pitcher
  • 20-80 to 0-99 conversion table you can print and keep beside you
  • Position and level abbreviations used across the workbook
  • Formula cheat sheet if you want to extend the sheet yourself

Sample - definitions

Vision
Contact quality on pitches out of the zone
Discipline
How often he chases - drives walk rate
Break
Movement on a non-fastball pitch type
FV
Future value - his realistic peak, not his ceiling

Who it's for

Built for the way you actually play

Long-save franchise players

You run 5, 10, 20 seasons and need a record of every prospect, call-up, and cut that survives the offseason.

Draft-and-develop rebuilders

You'd rather grow a farm system than sign free agents, and you want potential grades you actually trust.

Trade-heavy GMs

You need a fast read on who's expendable, who's blocked, and which prospect is peaking in value.

Second-controller commissioners

You run online franchises or leagues and need one shared sheet everyone can read at a glance.

Screenshots

A look inside the workbook

Every tab is designed to stay out of your way — type names, pick grades, and let the formulas pull the rest together.

Swipe · 1 / 5

Free sample

Get the Scouting Reports tab free

One real tab from the workbook plus a live scout view for the Marlins — hitters, pitchers, game plan, and attack zones, no strings. We'll email it over and let you know when updates drop.

Pricing

One sport, or all three

Instant download. Both options include the Excel and Google Sheets versions.

Single edition

$15one-time

Pick one sport. Current version only, yours to keep forever.

  • All tabs for the sport you choose
  • Excel + Google Sheets versions
  • Football (Madden NFL 27, 4 tabs) available now
  • College Football 27 and MLB The Show 26 sold separately when released
  • Current version only — no subscription, no renewal
Best value

All-Access Membership

Launch price — locked in before it goes up

$29$19first year, then $29/yr

Less than $2.50/month

Every sport edition as it releases, plus every update while your membership is active.

  • All sport editions: Football, College Football, and Baseball
  • New sport editions the day they ship
  • Every yearly refresh (Madden 27 → 28) plus in-season updates
  • Full Opponent Game Plan library as it grows
  • Members area with full changelog
  • Cancel anytime, access through the end of your paid term

FAQ

Questions before you buy